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Wizard - The goodly counterpart to the Warlock, Wizards are enlightened spellcasters who blast your minions with elemental power. Thief - The goodly counterpart to the Rogue, although the term "good" is loosely used on them, due to the habit they have of snatching up loose gold, or even braving the wrath of the Keeper to steal from their Treasuries ensure you keep at least five eyes on them at all times. Unlike Imps, Dwarves will fight in battles. They are able to demolish reinforced walls rapidly, but are slower than Imps when mining gold or dirt. The following hero units are available in Dungeon Keeper 2:ĭwarf - The goodly equivalent to the Imp, the dwarves are minor annoyances. Being always ready to engage evil creatures, combat dynamics against the hero faction vary heavily from fighting rival Keepers and resemble more a tower defense or step-by-step conquest approach. The white-coloured hero units require no sleep, food or payment instead, they follow individual, mostly predefined, movement patterns such as patrol routes or guarding positions. Every taken territory from the hero faction will remain in the player's hands. Whenever a player may destroy such, the hero-faction will not replace them. As the hero faction are a non-AI player, they do not claim territory or fortify walls, but Dwarves may breach walls in order to carve out attack routes for hero parties. Beside the prespawned hero groups, new heroes may enter the game through Hero Gates. In most levels, the hero faction has already claimed territory and may feature ready-made rooms and defenses. They always have the white player colour and are not controlled by an AI. In Dungeon Keeper 2, heroes are the central antagonists of the campaign.
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They fight with a battle hammer and do decent damage, but are easily dispatched. However, he can be a real handful for melee units too slow to close the distance.īarbarian - These warriors appear often throughout the game. They will rob you of your gold if they make it to your Treasure Room, and (if converted) will turn into a level 3 Knight if trained past level 10.Īrcher - A ranged unit that is easy to dispatch in early levels. Thief - The lowest-tiered human who are often easy to kill, usually encountered alongside Dwarfs.
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Mountain Dwarf - Essentially a beefed up Tunneller without the ability to tunnel or dig, these units are quite common in the earlier levels and are easily dealt with. Of note, they prefer to steal gold from the Treasure Room instead of attacking a Dungeon Heart. They are easy to dispatch, and even the weakest of your creatures should have no trouble vanquishing them. Tunneller - The equivalent of your Imp unit, Tunnellers lead parties of stronger heroes into your dungeon, clearing their path to your Dungeon Heart.
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